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Computational Geometry

Algorithms and Applications

  • Textbook
  • © 1997

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Table of contents (16 chapters)

Keywords

About this book

Computational geometry emerged from the field of algorithms design and anal­ ysis in the late 1970s. It has grown into a recognized discipline with its own journals, conferences, and a large community of active researchers. The suc­ cess of the field as a research discipline can on the one hand be explained from the beauty of the problems studied and the solutions obtained, and, on the other hand, by the many application domains--computer graphics, geographic in­ formation systems (GIS), robotics, and others-in which geometric algorithms play a fundamental role. For many geometric problems the early algorithmic solutions were either slow or difficult to understand and implement. In recent years a number of new algorithmic techniques have been developed that improved and simplified many of the previous approaches. In this textbook we have tried to make these modem algorithmic solutions accessible to a large audience. The book has been written as a textbook for a course in computational geometry, but it can also be used for self-study.

Authors and Affiliations

  • Department of Computer Science, Utrecht University, TB Utrecht, The Netherlands

    Mark Berg, Marc Kreveld, Mark Overmars

  • Department of Computer Science, Pohang University of Science and Technology, Hyoya-Dong, Pohang, South Korea

    Otfried Schwarzkopf

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