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Space bounds for a game on graphs

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Abstract

We study a one-person game played by placing pebbles, according to certain rules, on the vertices of a directed graph. In [3] it was shown that for each graph withn vertices and maximum in-degreed, there is a pebbling strategy which requires at mostc(d) n/logn pebbles. Here we show that this bound is tight to within a constant factor. We also analyze a variety of pebbling algorithms, including one which achieves the 0(n/logn) bound.

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Research partially supported by DAAD (German Academic Exchange Service) Grant No. 430/402/563/5 (W.J.P.)

Research partially supported by National Science Foundation grant MCS75-22870 and Office of Naval Research contract N0014-76-C-0688 (R.E.T. and J.R.C.).

Reproduction in whole or in part is permitted for any purpose of the United States Government.

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Paul, W.J., Tarjan, R.E. & Celoni, J.R. Space bounds for a game on graphs. Math. Systems Theory 10, 239–251 (1976). https://doi.org/10.1007/BF01683275

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  • DOI: https://doi.org/10.1007/BF01683275

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