Abstract
This paper describes an algorithm for maintaining an approximating triangulation of a deforming surface in R 3 . The surface is the envelope of an infinite family of spheres defined and controlled by a finite collection of weighted points. The triangulation adapts dynamically to changing shape, curvature, and topology of the surface.
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Received July 19, 2000, and in revised form January 6, 2001. Online publication March 26, 2001.
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Cheng, HL., Dey, T., Edelsbrunner, H. et al. Dynamic Skin Triangulation . Discrete Comput Geom 25, 525–568 (2001). https://doi.org/10.1007/s00454-001-0007-1
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DOI: https://doi.org/10.1007/s00454-001-0007-1