Note
On the obfuscation complexity of planar graphs

https://doi.org/10.1016/j.tcs.2008.02.032Get rights and content
Under an Elsevier user license
open archive

Abstract

Being motivated by John Tantalo’s Planarity Game, we consider straight line plane drawings of a planar graph G with edge crossings and wonder how obfuscated such drawings can be. We define obf(G), the obfuscation complexity of G, to be the maximum number of edge crossings in a drawing of G. Relating obf(G) to the distribution of vertex degrees in G, we show an efficient way of constructing a drawing of G with at least obf(G)/3 edge crossings. We prove bounds (δ(G)2/24o(1))n2obf(G)<3n2 for an n-vertex planar graph G with minimum vertex degree δ(G)2.

The shift complexity of G, denoted by shift(G), is the minimum number of vertex shifts sufficient to eliminate all edge crossings in an arbitrarily obfuscated drawing of G (after shifting a vertex, all incident edges are supposed to be redrawn correspondingly). If δ(G)3, then shift(G) is linear in the number of vertices due to the known fact that the matching number of G is linear. However, in the case δ(G)2 we notice that shift(G) can be linear even if the matching number is bounded. As for computational complexity, we show that, given a drawing D of a planar graph, it is NP-hard to find an optimum sequence of shifts making D crossing-free.

Keywords

Combinatorial games
Planar graphs
Straight line drawings
Computational complexity

Cited by (0)