The connection between mathematics and art goes back thousands of years. Mathematics has been used in the design of Gothic cathedrals, Rose windows, oriental rugs, mosaics and tilings. Geometric forms were fundamental to the cubists and many abstract expressionists, and award-winning sculptors have used topology as the basis for their pieces. Dutch artist M.C. Escher represented infinity, Möbius bands, tessellations, deformations, reflections, Platonic solids, spirals, symmetry, and the hyperbolic plane in his works.
Mathematicians and artists continue to create stunning works in all media and to explore the visualization of mathematics--origami, computer-generated landscapes, tesselations, fractals, anamorphic art, and more.
"K12 embedded in Genus 6," by Carlo Sequin (University of California, Berkeley)
Plaster model, hand painted, 5" tall, 2004. The complete graph K12 connects 12 vertices with 66 lines. Of course, in the plane this graph cannot be drawn without many crossings. A surface needs to be at least of genus 6 to allow a crossing-free embedding. With this model I have attempted to find the embedding of highest possible symmetry. The model has the 12-fold symmetry of the oriented tetrahedron. The 44 countries bounded by the 66 lines, and colored differently, are all 3-sided. "My professional work in computer graphics and geometric design has also provided a bridge to the world of art. In 1994 I started to collaborate with Brent Collins, a wood sculptor, who has been creating abstract geometrical art since the early 1980s. Our teamwork has resulted in a program called “Sculpture Generator 1” which allows me to explore many more complex ideas inspired by Collins’ work, and to design and execute such geometries with higher precision. Since 1994, I have constructed several computer-aided tools that allow me to explore and expand upon many great inspirations that I have received from several other artists. It also has resulted in many beautiful mathematical models that I have built for my classes at UC Berkeley, often using the latest computer-driven, layered-manufacturing machines. My profession and my hobby interests merge seamlessly when I explore ever new realms of 'Artistic Geometry'." --- Carlo Sequin (University of California, Berkeley) http://www.cs.berkeley.edu