The connection between mathematics and
art goes back thousands of years. Mathematics has been used in the design of Gothic cathedrals, Rose windows, oriental rugs, mosaics and tilings. Geometric forms were fundamental to the cubists and many abstract expressionists, and award-winning sculptors have used topology as the basis for their pieces. Dutch artist M.C. Escher represented infinity, Möbius ands, tessellations, deformations, reflections, Platonic solids, spirals, symmetry, and the hyperbolic plane in his works.

Mathematicians and artists continue to create stunning works in all media and to explore the visualization of mathematics--origami, computer-generated landscapes, tesselations, fractals, anamorphic art, and more.

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"Perlin Lines," by Daniel GriesLines emerge from regular grid positions in the canvas, and proceed to grow according to a vector field defined by Perlin noise, a generative texture first created by Ken Perlin for computer animation in the 1982 movie "Tron". As the lines grow in this image, they slowly change color from red to yellow, producing the fiery effect. Coded in Processing. --- Daniel Gries (Hopkins School, New Haven, CT)May 28, 2015

"Jellyfish 2," by Daniel GriesThis image is based on a morphing fractal curve method, but shaped into an abstract jellyfish through the use of parametric curves and other mathematical tricks. Additive color blending creates the lighting effect. Coded in JavaScript. --- Daniel Gries (Hopkins School, New Haven, CT)May 28, 2015

"Jellyfish 1," by Daniel GriesThis image is based on a morphing fractal curve method, but shaped into an abstract jellyfish through the use of parametric curves and other mathematical tricks. Additive color blending creates the lighting effect. Coded in JavaScript. --- Daniel Gries (Hopkins School, New Haven, CT)May 28, 2015

"Chaos Game Fractal 3," by Daniel GriesThis image is created with the "Fractal Flame" algorithm, a modification by Scott Draves of the classic Chaos Game algorithm. In this algorithm, a cloud of points is formed when a particle leaps from one position to the next as it is transformed by a linear transformation, randomly selected from a small fixed collection. The colors are a result of a special averaging of colors associated to each transformation. Coded in JavaScript. --- Daniel Gries (Hopkins School, New Haven, CT)May 28, 2015

"Chaos Game Fractal 2," by Daniel GriesThis image is created with the "Fractal Flame" algorithm, a modification by Scott Draves of the classic Chaos Game algorithm. In this algorithm, a cloud of points is formed when a particle leaps from one position to the next as it is transformed by a linear transformation, randomly selected from a small fixed collection. The colors are a result of a special averaging of colors associated to each transformation. Coded in JavaScript. --- Daniel Gries (Hopkins School, New Haven, CT)May 28, 2015

"Chaos Game Fractal 1," by Daniel GriesThis image is created with the "Fractal Flame" algorithm, a modification by Scott Draves of the classic Chaos Game algorithm. In this algorithm, a cloud of points is formed when a particle leaps from one position to the next as it is transformed by a linear transformation, randomly selected from a small fixed collection. The colors are a result of a special averaging of colors associated to each transformation. Coded in JavaScript. --- Daniel Gries (Hopkins School, New Haven, CT)May 28, 2015

"Stripes," by Daniel GriesA curve which is defined through a fractal subdivision process, and then smoothed out, is drawn from the top of the canvas to the bottom. This curve then sweeps from the left of the canvas to the right, as it morphs into other similarly defined fractal curves, and intermittently changes from red to white. Some mathematical tricks are used to create the most turbulence in the middle of the picture, while maintaining fixed straight edges along the sides of the rectangle. --- Daniel Gries (Hopkins School, New Haven, CT)May 28, 2015

"Tetra-Tangle of Four Bow-Tie Links," by Carlo Séquin (University of California, Berkeley)ABS plastic, printed on an FDM machine, 2014
Four sets of three mutually parallel, 3-sided prisms, pointing in 4 different tetrahedral directions, form the core of the TETRAXIS® puzzle. When two triangular prism-end-faces that share a common vertex are closed off with a connecting sweep, a loose "bow-tie" is formed. If all twelve pairs of adjoining triangular end-faces are joined in this manner, the result is a link of 4 mutually interlocking, twisted, prismatic bow-tie loops. This represents an alternating 12-crossing link that has the same connectivity as the “Tetra-Tangle,” which I constructed from 4”-diameter card-board tubes in 1983. The new geometry is has been realized as 4 differently colored sets of 6 tubular snap-together parts each, fabricated on an FDM machine. --- Carlo Séquin (http://www.cs.berkeley.edu/~sequin/) Apr 06, 2015

"Dance of Stars II," by Reza Sarhangi (Towson University, Towson, MD)Heavy paper, 2014
Dance of Stars II is a decorated Great Stellated Dodecahedron, with Schläfli Symbol (5/2, 3), which has been patterned by the sâzeh module tiles, that are used in the majority of tiling that conforms to local fivefold symmetries. In an article that appeared in Science, the authors proposed the possibility of the use of a set of tiles, girih tiles, by the medieval craftsmen, for the composition of the underlying pattern. I used girih tiles and left the dashed outlines in the final tessellation. I also included rectilinear patterns that appear as additional small-brick pattern in the decagonal Gunbad-i Kabud tomb tower in Maragha, Iran. --- Reza Sarhangi Apr 06, 2015

"15 Irregular Hexahedra," by Aaron Pfitzenmaier (student)Paper, 2014
Honorable Mention, 2015 Mathematical Art Exhibition
This model was made from 180 units of four different types. It consists of 15 irregular hexahedra interlocked together. Each hexahedron has 2-fold dihedral symmetry and the positioning of each hexahedron is based on a pair of opposite edges on an icosahedron. This compound has the most complex weaving pattern out of anything I have designed, and is an example of a model where I extensively used the ray tracer POV-Ray as well as a computer program I wrote to aid in the design and folding/assembly process. --- Aaron Pfitzenmaier (http://bit.ly/aaronsorigami)

Apr 06, 2015

"Hyperbolic Catacombs," by Roice Nelson (Austin, TX) and Henry Segerman (Oklahoma State University, Stillwater)Digital Print, 2014
This picture visualizes the regular, self-dual {3,7,3} honeycomb in the upper half space model of hyperbolic 3-space. The cells are {3,7} tilings and the vertex figure is a {7,3} tiling. The cells have infinite volume: the vertices are "ultra-ideal", living beyond the boundary of hyperbolic space. The intersection of each cell with the boundary is an infinite collection of heptagons, together with a disk. The white ceiling and each red "creature" are isometric cells; for all other cells we only show the intersection with the boundary of hyperbolic space, on the floor of the catacombs. Every disk on the floor containing a {7,3} tiling is associated with an ultra-ideal vertex of the honeycomb. --- Roice Nelson (http://google.com/+roicenelson) and
Henry Segerman (http://segerman.org) Apr 06, 2015

"Longest Crease/Perfect Shuffle-1," by Sharol Nau (Northfield, MN)Folded Book, 2014
A classical calculus problem, the so-called Paper Creasing Problem is essential to the design of these sculptures. Pages in a book provide a series of rectangular sheets of paper which are creased by matching one corner; say the lower right-hand corner to a point on the opposite edge where the sheets have been bound. Waves are obtained through incremental changes in the length of the crease from page to page. Two sets of points have been used for these new examples. In each case every other page begins its sequence at a different point. The result of the two series interleaved is a so-called perfect shuffle. --- Sharol Nau (http://www.sharolnau.com) Apr 06, 2015

"Penrose Pursuit 2," by Kerry Mitchell (Phoenix, AZ)Digital print onto aluminum panel, 2014
Best photograph, painting, or print
2015 Mathematical Art Exhibition
Underlying this image is a non-periodic Penrose tiling, using the kite and dart tiles. Each tile is rendered using pursuit curves. To accommodate the concave dart tile, it was split into two triangular halves. Each half was filled with three pursuit curves, while the kite tiles have four. --- Kerry Mitchell (http://kerrymitchellart.com) Apr 06, 2015

"Irregular hyperbolic disk as lamp shade," by Gabriele Meyer (University of Wisconsin, Madison)Photograph, 2013
I like to crochet hyperbolic surfaces. More recently I am interested in irregular hyperbolic shapes and how they interact with light. This is an image of a crocheted hyperbolic surface used as a lamp shade. The object itself is about 1 yard in diameter. On one side it has a more negative curvature than on the other, an irregularity, which makes it appear more interesting. The surface is created with white yarn, so that nothing detracts from the shape. --- Gabriele Meyer (http://www.math.wisc.edu/~meyer/airsculpt/hyperbolic2.html) Apr 06, 2015

"Partitions Study: On the Grid," by Margaret Kepner (Washington, DC)Archival Inkjet Print, 2014
A multiplicative partition of a number is an expression consisting of integer factors that produce the number when multiplied together. An unordered multiplicative partition is usually called a factorization. This work presents each of the factorizations of the integers from 1 to 28 in a symbolic representation based on subdividing a square. For example, "7 x 3" is a factorization of 21. It is represented by a square divided into a grid of 7 rows and 3 columns – see the symbol in the lower-left corner. The uniform grids corresponding to square numbers are highlighted in red. This piece is formatted so it can be cut in a spiral fashion and folded to create a 64-page accordion book of factorization diagrams. --- Margaret Kepner (http://mekvisysuals.yolasite.com)